L2 Lineage 2 Human Mystic
Human Mystics use their magic to attack from a far and to heal and support other players. They are not as strong as fighters and must avoid melee confrontations. Their magic can take down enemies or disable them. They can use white magic, black magic, elemental magic, auxillary magic and summon magic. They cannot though use Orc magic. Learn the steps from guides for levels 1-20 of the Mystic at Skryer.
The basic starting stats of a Human Mystic are 41 INT, 22 STR, 27 CON, 39 MEN, 21 DEX, 20 WIT.
A Human Mystic can initially transfer classes to either a Human Wizard, or a Cleric. As they advance more they can become a Sorcerer, Necromancer, Hexan, Priest, or a Human Crusader.
Skills
Level: 1
| Name | A/P | Magic | MP | HP | Range | Cast Time | Delay | SP Cost | Description | |
|---|---|---|---|---|---|---|---|---|---|---|
| Lucky 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 0 | If you die at LV4 or under, you will lose experience, but maintain items. | |
| Magician's Movement 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 0 | Increases attack speed when wearing a robe jacket and robe pants. | |
| Mana Recovery 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 0 | Increases MP recovery speed when wearing a robe jacket and robe pants. | |
| Spellcraft 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 0 | Doubles the spell casting speed when wearing a robe jacket and robe pants. | |
| Self Heal 1 | 1 | Lvl 1 | 9 | 0 | -1 | 5 | 10 | 0 | Recovers one's HP. Power 42. | |
| Wind Strike 1 | 1 | Lvl 1 | 9 | 0 | 600 | 4 | 6 | 0 | Creates strong blast. Power 12. | |
Level: 7
| Name | A/P | Magic | MP | HP | Range | Cast Time | Delay | SP Cost | Description | |
|---|---|---|---|---|---|---|---|---|---|---|
| Anti Magic 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 240 | Magic resistance increases. | |
| Anti Magic 2 | 0 | - | 0 | 0 | -1 | 0 | 0 | 240 | Magic resistance increases. | |
| Armor Mastery 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 470 | Defense increases. | |
| Weapon Mastery 1 | 0 | - | 0 | 0 | -1 | 0 | 0 | 470 | Attack and magic powers increase. | |
| Cure Poison 1 | 1 | Lvl 7 | 10 | 0 | 600 | 4 | 15 | 470 | Cures poison. | |
| Curse:Poison 1 | 1 | Lvl 7 | 10 | 0 | 600 | 4 | 12 | 470 | Poisons. Intensity 1. | |
| Heal 1 | 1 | Lvl 3 | 10 | 0 | 600 | 5 | 10 | 160 | Recovers HP. Power 49. | |
| Heal 2 | 1 | Lvl 5 | 13 | 0 | 600 | 5 | 10 | 160 | Recovers HP. Power 58. | |
| Heal 3 | 1 | Lvl 7 | 14 | 0 | 600 | 5 | 10 | 160 | Recovers HP. Power 67. | |
| Ice Bolt 1 | 1 | Lvl 4 | 9 | 0 | 600 | 3.3 | 8 | 240 | Freezes surrounding air for an instant. Power 8. | |
| Ice Bolt 2 | 1 | Lvl 7 | 10 | 0 | 600 | 3.3 | 8 | 240 | Freezes surrounding air for an instant. Power 9. | |
| Might 1 | 1 | Lvl 7 | 10 | 0 | 400 | 4 | 6 | 470 | Temporarily increases attack power. Intensity 1. | |
| Shield 1 | 1 | Lvl 7 | 10 | 0 | 400 | 4 | 6 | 470 | Temporarily increases defense. Effect 1. | |
| Wind Strike 2 | 1 | Lvl 4 | 9 | 0 | 600 | 4 | 6 | 240 | Creates strong blast. Power 13. | |
| Wind Strike 3 | 1 | Lvl 7 | 10 | 0 | 600 | 4 | 6 | 240 | Creates strong blast. Power 15. | |
Level: 14
| Name | A/P | Magic | MP | HP | Range | Cast Time | Delay | SP Cost | Description | |
|---|---|---|---|---|---|---|---|---|---|---|
| Anti Magic 3 | 0 | - | 0 | 0 | -1 | 0 | 0 | 1,100 | Magic resistance increases. | |
| Anti Magic 4 | 0 | - | 0 | 0 | -1 | 0 | 0 | 1,100 | Magic resistance increases. | |
| Armor Mastery 2 | 0 | - | 0 | 0 | -1 | 0 | 0 | 1,100 | Defense increases. | |
| Armor Mastery 3 | 0 | - | 0 | 0 | -1 | 0 | 0 | 1,100 | Defense increases. | |
| Weapon Mastery 2 | 0 | - | 0 | 0 | -1 | 0 | 0 | 2,100 | Attack and magic powers increase. | |
| Battle Heal 1 | 1 | Lvl 10 | 25 | 0 | 600 | 2 | 3 | 700 | Quickly recovers HP. Power 83. | |
| Battle Heal 2 | 1 | Lvl 12 | 28 | 0 | 600 | 2 | 3 | 700 | Quickly recovers HP. Power 95. | |
| Battle Heal 3 | 1 | Lvl 14 | 32 | 0 | 600 | 2 | 3 | 700 | Quickly recovers HP. Power 107. | |
| Curse:Weakness 1 | 1 | Lvl 14 | 15 | 0 | 600 | 4 | 15 | 2,100 | Curse to decrease attack power. Intensity 1. | |
| Group Heal 1 | 1 | Lvl 10 | 33 | 0 | -1 | 7 | 25 | 700 | Recovers party member's HP. Power 66. | |
| Group Heal 2 | 1 | Lvl 12 | 38 | 0 | -1 | 7 | 25 | 700 | Recovers party member's HP. Power 76. | |
| Group Heal 3 | 1 | Lvl 14 | 43 | 0 | -1 | 7 | 25 | 700 | Recovers party member's HP. Power 86. | |
| Heal 4 | 1 | Lvl 10 | 17 | 0 | 600 | 5 | 10 | 700 | Recovers HP. Power 83. | |
| Heal 5 | 1 | Lvl 12 | 19 | 0 | 600 | 5 | 10 | 700 | Recovers HP. Power 95. | |
| Heal 6 | 1 | Lvl 14 | 22 | 0 | 600 | 5 | 10 | 700 | Recovers HP. Power 107. | |
| Ice Bolt 3 | 1 | Lvl 11 | 14 | 0 | 600 | 3.3 | 8 | 1,100 | Freezes surrounding air for an instant. Power 11. | |
| Ice Bolt 4 | 1 | Lvl 14 | 15 | 0 | 600 | 3.3 | 8 | 1,100 | Freezes surrounding air for an instant. Power 13. | |
| Vampiric Touch 1 | 1 | Lvl 11 | 20 | 0 | 600 | 4 | 12 | 1,100 | Absorbs HP. Power 18. | |
| Vampiric Touch 2 | 1 | Lvl 14 | 23 | 0 | 600 | 4 | 12 | 1,100 | Absorbs HP. Power 21. | |
| Wind Strike 4 | 1 | Lvl 11 | 14 | 0 | 600 | 4 | 6 | 1,100 | Creates strong blast. Power 18. | |
| Wind Strike 5 | 1 | Lvl 14 | 15 | 0 | 600 | 4 | 6 | 1,100 | Creates strong blast. Power 21. | |

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